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Echo of The Souls - Game Project on Unreal Engine 5

 
 
 
 
 
 
 
 
 
 
 
 

Echo of the Soul is a video game made in Unreal Engine, designed as part of a collaborative project. This game is based on central themes such as time, guilt and moral ambiguity, where the player gradually discovers that he could be the true antagonist of the story. With an artistic direction inspired by brutalism, the game offers an oppressive and minimalist atmosphere, reinforcing the narrative and immersive dilemmas. By exploiting subtle gameplay mechanics and playing with the notion of "it's not a bug, it's a feature", Echo of the Soul offers an experience that questions the player about his choices.

My role in this project includes:

The design and integration of game mechanics via the Blueprint in Unreal Engine

The creation and implementation of the narration

A contribution to the 3D modeling and the development of the sound environment

 

© CEA Studio.

 
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